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ALEX KLEBA LEVEL DESIGNER
PORTAL 2
For this map I really put on my critical thinking hat to create a map with a two step sequenced puzzle process. While working with this map I had multiple iterations and modified and removed elements until I thought it wouldn't work. Then I tried to solve it. Because of this method, this is the first map where the puzzle being solved feels natural. I'd like to explore this method in the future and possibly refine and find that natural element to future puzzles!
THE CUBE
On this map I challenged myself to create a complex puzzle within a volume of 5x5x5 in-game boxes. This map specifically I found to be very difficult to use every little bit of space available, to create a complex puzzle. I also made sure the way it could be solved had multiple solutions. More iterations to come!
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