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Alex Kleba
Level Designer

Seattle, WA

(920) 342 - 6256

alexander.kleba@gmail.com

Experience

 

GAME DESIGNER | May 2015 - Feb 2016 | Fun Bits Interactive | Seattle, WA

 

Fat Princess Adventures - Action RPG (PS4)

  • Led multiple strike teams and scrums for planning and production of the game’s design

  • Designed and implemented four asymmetrical story driven maps from start to finish

  • Composed numerous enemy encounters, demonstrating a difficulty ramp across the play spaces

  • Scripted complex interactive gameplay and logic using a powerful visual scripting language

  • Introduced and designed three new DLC maps along with a new endless enemy wave game mode

  • Assisted the creation and implementation of SFX and over ten thousand voice over lines in FMOD

 

Squids from Space - Twin Stick Shooter (PC)

  • Utilized UE4 and learned a new toolset; worked closely with engineers to create new tools

  • Prepared and tuned four vehicles including two wheeled vehicles and two hexapedal vehicles

  • Balanced vehicle damage and health values on four completely different vehicles

  • Designed a symmetrical multiplayer map that supports thirty-two players simultaneously

  • Constructed a new King of the Hill game mode using Unreal Blueprint visual scripting

 

ENVIRONMENT ARTIST | May 2013 - Aug 2013 | Great Wolf Lodge | Madison, WI

 

Shadowquest: Magiquest - Interactive RPG (Custom Hardware)

  • Sculpted a high poly set piece using detailed concept art

  • Optimized the high poly asset for use in the Unity engine

  • Unwrapped the high and low poly asset’s UVs and properly baked detail maps

  • Textured models to fit within the world using reference and existing art

 

LEAD DESIGNER & 3D ARTIST | Jan 2015 – Present | Personal Project

 

The Mighty Goob - Adventure/Puzzle Game

  • Developed all gameplay using C# (UnityScript)

  • Led a small team working on the game’s design and story

  • Utilized new methods of input in a mobile environment such as accelerometer support

 

GAMEPLAY DEVELOPER & PROP ARTIST | Jan 2013 - Aug 2013 | Personal Project

 

Broc Kolee - 2.5D side-scroller/shooter

  • Collaborated on the art style as well as the game’s tone with all involved

  • Provided critiques of the work being done and received critiques of my own work

Summary
 

I am a Game Designer that has been in the industry for 4 years with a AAA title shipped. Working closely with both engineers and artists, I excel in getting people motivated and working towards a cohesive game. By having multiple exposures to most of the process: from QA to Production to Dev Team, I am able to wear many hats and am extremely flexible for what needs to be done.

Skills

 

  • Creating worlds from prototype design to master gold that have great directionality and flow

  • Understanding best level design practices and player psychology

  • Agile and quick while prototyping and changing designs to fit requirements

  • Versed in both symmetrical and asymmetrical levels

  • Scripting expandable object or global logic in a bigger scope

 

 

Education

 

MADISON MEDIA INSTITUTE | September 2011 - July 2013 | Madison, WI

 

Associate of Arts (AA) Degree - 3D Modeling & Animation

 

 

 

 

 

 

 

 

 

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