ALEX KLEBA LEVEL DESIGNER
Experience
GAME DESIGNER | May 2015 - Feb 2016 | Fun Bits Interactive | Seattle, WA
Fat Princess Adventures - Action RPG (PS4)
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Led multiple strike teams and scrums for planning and production of the game’s design
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Designed and implemented four asymmetrical story driven maps from start to finish
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Composed numerous enemy encounters, demonstrating a difficulty ramp across the play spaces
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Scripted complex interactive gameplay and logic using a powerful visual scripting language
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Introduced and designed three new DLC maps along with a new endless enemy wave game mode
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Assisted the creation and implementation of SFX and over ten thousand voice over lines in FMOD
Squids from Space - Twin Stick Shooter (PC)
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Utilized UE4 and learned a new toolset; worked closely with engineers to create new tools
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Prepared and tuned four vehicles including two wheeled vehicles and two hexapedal vehicles
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Balanced vehicle damage and health values on four completely different vehicles
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Designed a symmetrical multiplayer map that supports thirty-two players simultaneously
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Constructed a new King of the Hill game mode using Unreal Blueprint visual scripting
ENVIRONMENT ARTIST | May 2013 - Aug 2013 | Great Wolf Lodge | Madison, WI
Shadowquest: Magiquest - Interactive RPG (Custom Hardware)
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Sculpted a high poly set piece using detailed concept art
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Optimized the high poly asset for use in the Unity engine
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Unwrapped the high and low poly asset’s UVs and properly baked detail maps
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Textured models to fit within the world using reference and existing art
LEAD DESIGNER & 3D ARTIST | Jan 2015 – Present | Personal Project
The Mighty Goob - Adventure/Puzzle Game
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Developed all gameplay using C# (UnityScript)
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Led a small team working on the game’s design and story
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Utilized new methods of input in a mobile environment such as accelerometer support
GAMEPLAY DEVELOPER & PROP ARTIST | Jan 2013 - Aug 2013 | Personal Project
Broc Kolee - 2.5D side-scroller/shooter
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Collaborated on the art style as well as the game’s tone with all involved
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Provided critiques of the work being done and received critiques of my own work
Summary
I am a Game Designer that has been in the industry for 4 years with a AAA title shipped. Working closely with both engineers and artists, I excel in getting people motivated and working towards a cohesive game. By having multiple exposures to most of the process: from QA to Production to Dev Team, I am able to wear many hats and am extremely flexible for what needs to be done.
Skills
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Creating worlds from prototype design to master gold that have great directionality and flow
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Understanding best level design practices and player psychology
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Agile and quick while prototyping and changing designs to fit requirements
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Versed in both symmetrical and asymmetrical levels
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Scripting expandable object or global logic in a bigger scope
Education
MADISON MEDIA INSTITUTE | September 2011 - July 2013 | Madison, WI
Associate of Arts (AA) Degree - 3D Modeling & Animation